Flying Robots

Have you ever been amazed by a TED Talks video?  This is one of those.  Using principles from the insect world, these robots communicate with each other in ways that allow them to interact and work together.  These robots can map 3D spaces, build complex structures out of modular pieces, and even jump through hoops — literally.

This video doesn’t necessarily have a direct-to-classroom ESL application — though I’m sure it would get your students talking — but it is a pretty impressive demonstration of how far this technology has come.  With the work that is being done with Microsoft Kinect in the DIY community, I wonder how long before we are building these in our backyard.

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flOw

screenshot of flOw

I introduced some students to the game flOw today.  As an “art game,” I knew that it would be unlike anything most of these students had ever seen before.

So, without any introduction, I told them to open the game and give it a try.  If you’ve never played this game before, I would encourage you to try the game for yourself to recreate the students’ experience before you read the rest of this post. It’s free and only requires a browser with Flash to play.

There were mixed results initially.  One student assumed the game was loading and patiently stared at the screen.  Even after I pointed out that he could begin, he had trouble figuring out what kind of control he had within the game.  Other students began exploring and deducing the rules of the game.

A couple of students began to observe each other and to ask each other questions.  One even got up to walk around the room.  I asked them to share the rules that they had learned, which helped the others.  I also asked them what flOw was and whether it was a game.  They had several different interpretations of what was being represented within the game — from space to microorganisms — and most decided it was more of a simulation than a game.

Although some students were a bit frustrated by my lack of guidance, they quickly turned to each other to share and collaborate (in English!) on making sense of what they were experiencing, which was my goal.

Overall, this was a brief, but interesting conversation starter for these students.  Although some initially reported that they didn’t like the game very much, the had a hard time leaving it alone.  But, because the game does not contain any English (and my goal was to have them practice their English) I made sure to keep the discussion and interaction going within the class.

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3D Printers

interlocking spheres printed with a 3D printer

I read this article about a 3D printer that was recently unveiled at the Consumer Electronics Show and couldn’t help but get a bit excited.  Sure, as the article points out, at $1300, this “affordable” printer may not be affordable for everyone.  (It’s not for me.)  But it’s getting closer to affordable.

The notion of being able to create or download a 3D image file on my computer, send it to the printer via a USB cable, and have the real object in my hand a few minutes (or a couple of hours) later is pretty amazing — and I’m not even in a business that does any rapid prototyping, nor do I have a burning need for my own custom designed neon ABS plastic chess set, two of the most often cited uses for such a device.

The best part will be watching the prices come down on these.  They are a bit expensive now, but in five years, I could see myself forking over $500 for something like this.  Especially if the media that is “printed” comes down in price as well.

I’m sure, in addition to being a fun, novel tool with which to experiment, I could find more and more uses for it once I had one.  Kids break one part of their favorite toy?  Make another!  This gadget were exactly the same but with a built-in loop for hanging it from a hook?  No problem!  Like something I have?  I’ll scan it and email it to you and you can print one for yourself (almost) instantly!  It’s a pretty exciting future.

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Mashups in Minutes

fish heads

“Ever notice how the Fishheads song sounds kind of like Phantom of the Opera?”  Um, no, I hadn’t, but when Greg, whose desk is not far from mine asked me this question, I became curious.  I hummed each tune and I had to admit there were some similarities.

I opened a YouTube clip of each song (Fishheads and Music of the Night from Phantom of the Opera) and after a quick listen, I also thought there were some parallels that warranted further investigation.  I also found that I could play the Fishheads song, then switch over to another tab in my browser and watch the Phantom clip on mute, thus integrating the audio from one with the video from another.  Interesting.  And, when the Phantom’s mouth movements happened to sync to the Fishheads lyrics, pretty funny.  But, could I capture this hilarity for others to enjoy?  Enter Screenr.

Screenr is an online screen capture service that I’d seen but never used before.  Turns out it couldn’t be easier.  Go to Screenr.com, click on the “Launch Screen Recorder Now!” button, and drag the red rectangle over the part of your screen that you want to record.  From there, just click record for up to 5 minutes of free video.  It was a bit tricky for me to sync the start of the video and audio to the start of the recording, and I had to adjust the volume level so that the recording was not too loud, but after a couple of tries I managed to work it out pretty well.  See for yourself.

Unfortunately, WordPress, which this blog is built in, does not currently provide a way to embed Screenr content.  I should also be able to upload the video to YouTube from Screenr, but that feature isn’t working for me.  So, instead of embedding the video in my blog, you’ll just have to follow the link.

So, that’s how I turned an office distraction (no offense, Greg!) into an opportunity to try out a technology I’ve been meaning to check out.  And, I’m pleased to report, Screenr was extremely easy to use on the fly without practice or instructions.

Can this become a project for your classroom?  Perhaps.  It might be very interesting to ask students to create a Screenr video that combines the audio from one video and the video from another.  Because Screenr is web / browser based, there are very few editing options other than “record” and “stop,” but this simplicity can really flatten out the learning curve.  It would be interesting to have students present and discuss their mashups.  But, please, no Wizard of Oz vs. Pink Floyd.

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Bulletin Board 2.0

pushpins

An article in our student newspaper on Pinterest.com caught my eye this morning.  It is described as an online pinboard for sharing photos, recipes, and other content.  Content is shared when users pin content from someone else’s pinboard onto their own.

In this way, Pinterest is a bit like Tumblr or even Twitter in that content can echo around and be amplified as more users repost it.  Interestingly, most (if not all) of the content is image-based.  In some ways, this is limiting because a recipe is actually a picture of food that you can click on to get to the site that originally posted the recipe.  In effect, Pinterest actually feels more like a different interface for photosharing websites like Flickr.  There are lots of interesting boards that are pictures organized by color or by different topics.

From a quick glance, it seems like Pinterest is a very good internet meme incubator.  I’ve already been sucked into looking at pictures (and the blog posts they link to) that include hilariously ugly knitted shorts and a portrait of Dr. Martin Luther King Jr. made from over 4000 Rubik’s cubes.  There are also plenty of funny and inspirational signs and slogans as well as the requisite cute and funny pictures of kittens and puppies.

Could Pinterest be useful to ESL students?  Perhaps.  It could provide a way for them to store and organize web content that can be shared within the classroom community.  It’s very smooth and clean and the opportunity to interact with the site-wide community could be interesting.  And the site terms and conditions prohibit nudity and hateful content, which can be reassuring for teachers.  If a course is not using a web-based course management system, Pinterest could be a quick and interesting way to build a community that could generate some interesting discussion.  But is it the next Big Thing?  Probably not.

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Interactive Fiction

The text-based game Zork being played via teletype machine

If you’re like me, one of your first computer game experiences was with an interactive fiction text-based game.  Zork was probably the most popular, but I discovered the Hitchhiker’s Guide to the Galaxy game first (before I knew it was a book.)  In fact, I had never played Zork until quite recently when I encountered a version of it on Frotz, which I discovered as an iPhone application.  Within Frotz, one can play a wide variety of text-based adventure games.

If you’ve never played one of these games, there really isn’t much to learn.  Players are typically presented with a description of their character’s surroundings followed by a prompt.  Players can type simple directions at the prompt, such as “go north” or “pickup phone.” This process repeats with the game presenting the results of the previous command or a description of the new scene if the player has moved.  From there, the player enters further directions, and the game continues.

Obviously, the focus of the game is the writing as there are typically no graphics involved.  These games also have a rich tradition of Easter Eggs and snarky responses, particularly when commands are malformed or not recognized.  As the player proceeds through the game, objects can be collected (such as a key) that can later be used to solve a problem or make progress through the game (such as unlocking a door.)

These games are now rediscoverable thanks to new technologies.  Not only that, but it has also become very easy to create a game with virtually zero programming involved.  Two examples of tools that can be used to create interactive fiction are Twine and Inform7.

Twine is the simpler of the two.  Resulting stories are interactive in the way that Choose Your Own Adventure stories are interactive, but they use linked texts to allow the reader to progress in a non-linear way.  Examples of stories written using Twine can be played on gimcrackd.com.

Inform7 is much more complex, but the results are actual interactive text-based adventure games.  Elements can be dragged and dropped to create the relationships that form the basis of the story.  Examples of some of the best interactive text adventures can be found in this article on makeuseof.com.

I haven’t used either of these tools yet, but I’m curious about what ESL students might make of them (and make with them).  The process of writing can be a challenge in itself and, if they are not familiar with interactive fiction, explaining it would be an additional difficulty.  But by collaborating in small groups, there might be some interesting possibilities for collaborating and giving peer feedback.  At the very least, interactive text adventure games can provide ESL students with a rich source of input.  And because the syntax for interacting with the game is so simplified, even intermediate level learners can play them.

I plan to give Inform7 a try to see how easy it is to use.  If you’ve used it, or know of other similar tools, leave a comment.

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Video Games as Interactive Texts

These are my slides from my Ohio TESOL 2011 presentation titled “How to use videogames as interactive texts for language learning.”  Comments are welcome.

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