Mobile / Gaming Resources

rubic's cube

Where to begin?

As you can probably tell from my recent flurry of posts, I’ve gotten a lot out of coming to CALICO.  This is a great conference with great people.  Everyone is extremely approachable even though their expertise usually seems intimidatingly beyond mine.  I wanted to share some of the gaming resources I’ve come across during this conference, some of which have begun to answer the questions I have been asking over the last couple of days.

10 Key Principles for Designing Video Games for Foreign Language Learning by Ravi Purushotma, Steven L. Thorne, and Julian Wheatley.  I’ve heard Steve speak a couple of times and have gotten a change to get to know him.  He’s a real Renaissance man in that he pulls together research from pretty diverse fields in ways that can inform each (and then is as engaging a speaker as a “monkey on crack” — his description, which I only use in the most positive and appreciative sense.)  There is some great guidance in this paper, which is grounded in SLA theory.

What might mobile media afford education? by David Gagnon.  A nice look at some possible uses for mobile learning including everything from repackaging existing content to mobile data collection and augmented reality.  At first glance it seems very futuristic and cutting edge (which it is) but much of it is already being developed.  The future is now.

Spoil-sports Save the Day on Wise Gaming.org.  Spoil-sports are defined as those that intentionally disrupt the game by ignoring the rules of the game.  There is some really thought-provoking information on the importance of rules, but also on the necessity of breaking them, both in games and in life.

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