Category Archives: Resources

More Free Photos

free photo example: hands of people working together on a projectFrom Flickr via OSU Open Photo (License)

OSU Open Photo is a fantastic “collection of high quality, openly licensed photos from around the web” put together by Ashley Miller at Ohio State.  Images include original sources and licenses.  Most of the photos relate to higher education, technology, and people in contemporary educational or work settings.  The photos are tagged and searchable.  There are also links to other resources for finding free photos.  Although there are larger collections out there, this set is useful because it is so nicely curated.

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America’s Secret Slang

If you haven’t seen it yet, America’s Secret Slang, which is produced by the History Channel, is worth checking out.  There are currently 9 episodes available, most of which are 44 minutes long.

I happened to catch this show one day when I was channel surfing and quickly got sucked in.  I haven’t seen all of the episodes, but I’ve been impressed by what I’ve seen.  Each episode takes on a general theme and then examines the origin of slang (including idioms) that relate.  Most of the segments include a person-on-the-street segment asking native speakers if they use a slang term (spoiler: they do) and if they know its origin (they usually don’t, but they often try making one up.)  The origin and explanation is then revealed through in an interesting and visual way including animated words and historical re-enactments.

I’ve linked to one episode, above, and the rest are available on the History Channel website and YouTube.  Be aware the the show is rated PG, so you may want to preview episodes before watching them in class or assigning them to your students.  Non-native speakers will appreciate being able to rewind and review the videos online.  They can also turn on captions if they find that helpful.  Overall, the shows are very well made, include a ton of information, and are interesting to native and non-native speakers alike.

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Make a Google Form in 5 Minutes

I was once sitting in an meeting of the Gaming Special Interest Group at a CALICO Conference (I mention these details because this is a great group within a great organization — check them out) when we got to the point in the agenda where we needed to collect the names and email addresses of everyone in the group.

Rather than passing around a pen and a pad of paper, I whipped up a Google Form on my iPad and passed that around instead. Not only was it so quick and easy that I had the form created and the information collected before the end of the 30-minute meeting, but I didn’t have to try to decipher anyone’s handwriting in order to get their email address.

The simplest Google Forms look like online surveys.  As the form is completed, the answers are uploaded to a Google Spreadsheet. And, like all of the different types of Google documents in Google Drive, the form and the spreadsheet can be made public, private, or unlisted and multiple collaborators can be given various levels of access from owning to editing to viewing.  Of course, private information entered into the form is still archived by Google.  If your institution, like mine, has protocols involving what information can and can’t be stored in the cloud, you may want to investigate those before using these tools.

If you’ve never created a Google Form, take a look at the above video for a 5-minute walkthough.  Then open Google Drive, sign up for a free Google account (or sign in if you already have one) and create your form.  It’s easier than you think.

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“Privacy”

fingerprint copyFingerprint (not mine – combination of this image and this image)

Maybe you’ve noticed that Facebook is separating its messenger application from its mobile application. “That’s strange,” you think, “I like things the way they are. They’re integrated, which works well. Why would they change that?” Good question. According to Facebook, there are lots of reasons that your new experience will be richer and better.

But, according to this article on the Huffington Post, users who download the Messenger app agree to terms of service that are “unprecedented and, quite frankly, frightening.” For example, by installing it, you agree that the Facebook Messenger app can:

  • call phone numbers and send text messages without your intervention
  • record audio, take pictures, and take video at any time without your confirmation
  • share data about your contacts,
  • share your phone’s profile information including the phone number, device IDs, whether a call is active, and the remote number you are connected to
  • access a log of your incoming and outgoing calls, emails, and other communication

Some of these are a bit scary — recording me without my confirmation? who are you, the NSA? But maybe you’re not surprised that Facebook is collecting and sharing your information because users get the app for “free,” which basically means you pay for it by giving over your data. And anyone who agrees to those terms and conditions gets what they signed up for, right? Well what if something similar was happening on the World Wide Web? Spoiler alert: it is.

Think turning off cookies keeps websites from tracking you? Take a look at the Electronic Frontier Foundation’s Panopticlick. Even if you don’t let websites store cookies — small files that websites use to track you — on your machine, it’s likely that the combination of your operating system, browser version, browser plugins, time zone, screen size, fonts downloaded, and a few other configurations are as unique as a fingerprint. And websites recognize you by your device’s fingerprint every time you visit.

In fact, your browser history alone is another giveaway. Think about how links to sites you have visited are purple while links you haven’t are blue, then consider this thought experiment: If a website picked a handful of websites and linked to them on its webpage, it would learn about you when you visited based on your combination of blue and purple links. As the number of links grows, there would be a greater and greater chance that your specific combination would be unique. And, based on your combination of blue and purple, and the demographics of visitors to those sites, some information about you could be predicted. For example, if you have visited Martha Stewart’s website on your computer and I’ve visited Hot Rod Magazine’s website on mine, a website could predict a few ways in which we are different. And, again, the longer the list of links, the more accurate the prediction becomes.

All of this information isn’t intended to cause a panic, but rather to raise awareness. Before you bust out your tinfoil hat, consider other alternatives that are more likely to keep you safe online: Check your browser’s security settings, keep your operating system up to date, and look into antivirus and anti-malware tools. And, be aware that what you are doing online is likely trackable and traceable, so be thoughtful of where you go and what you do there. As a friend of mine recently observed in response to all of this, “It’s a scary world. But also a great one.” Be careful out there.

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Tips and Tricks for DIY Educational Videos

Screen Shot 2014-07-11 at 11.53.47 AMScreenshot from Wistia.com/learning

Now that we have our $100 studio put together, we have to figure out how to use it. After a little Googling, I came across Wistia.com’s Learning Center, a “hub to teach, learn, and discuss video marketing.” Don’t let the term marketing trip you up. The tips on this site are categorized into video strategy and concepting, video production, and video marketing. The first two certainly apply to creating your own educational materials and parts of the third might also be helpful.

Not surprisingly, all of the tips are presented in well-crafted, short, edutaining videos. The overarching goal is to get you up and running quickly, cheaply and easily, so a wide range of options are presented — from $600 microphones to squeezing decent videos out of a camera you may already have — an iPhone.

Some highlights for me include the Down and Dirty Lighting Kit, which explains how to setup good quality lighting for under $100; Choosing a Microphone, which advocates for a shotgun mic over a lavalier, but anything over what comes with your camera; and Shooting for the Edit, which has lots of great ideas for recording that will make your life easier in post production.

There have been a couple of videos that don’t really apply to what I want or need to do (like Get Creative with Lenses, because we’re not planning to shoot with a DSLR camera) but even those are well crafted and interesting to watch. I’d recommend all of these videos to anyone making their own videos, with or without a studio.

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Serious Games by Lucas Pope

Screen Shot 2014-07-07 at 10.14.26 AM (2)

Welcome to The Republia Times.  You are the new editor-in-chief.

The war with Antegria is over and the rebellion uprising has been crushed. Order is slowly returning to Republia.

The public is not loyal to the government.

It is your job to increase their loyalty by editing The Republia Times carefully. Pick only stories that highlight the good things about Republia and its government.

You have 3 days to raise the public’s loyalty to 20.

As a precaution against influence, we are keeping your wife and child in a safe location.

So begins this simple, engaging, Flash-based game by Lucas Pope called The Republia Times. The first time I played it, I was charmed by the simple graphics, which reminded me of games I used to play on my Apple IIe. When I learned that the game was created in a 48-hour game-making competition, I was impressed that there were any graphics at all.

As described in the initial instructions, above, the player begins as the editor of The Republia Times, which is pretty clearly the voice of the government’s Ministry of Media. Your task is simple enough; choose from the stories that roll through the news feed and choose how much prominence to give them in the newspaper layout at right. (See the screenshot, above.) You quickly learn from playing the game that your decisions affect the number of readers and their loyalty to the government, both of which are important to your faceless supervisors and, therefore, the well-being of you and your family.

This task is simple enough, but a more complex story of Republia soon bleeds through the game and your decisions quickly become more complicated. I won’t give away the details of the plot — the game is quick and easy (and free!) to play so try it yourself to get the full story — but just when you think you have learned to play the game, it hits you with another twist, which is a nice metaphor for life when you think about it.

The advantage that interactive media like games and simulations have over traditional media like newspapers, magazines, and television is the variety of possible user experiences. Everyone who plays The Republia Times will have a different experience. Some will quickly deduce the effect their editorial choices have whereas others won’t make the connection as easily. Different players will choose different sides and follow their own path to the end. And because the game is replayable, players can try different strategies and make different choices each time they play to test different strategies and hypotheses to explore the entirety of the game. All of this can add another layer of interest to classroom discussions.

I haven’t yet used this game with students in a classroom, but I would like to. Although government manipulation of the press could be a sensitive topic for some international students, this game is based in a clearly fictional country, which can make the topic abstract enough to make conversations more comfortable than, say, news articles about specific countries that students may have personal ties to. Additionally, the game and story are ripe for discussions like What is the author of the game is trying to communicate? Where does he stand on the issues described in the game? and What can you learn from this game, if anything?

The Republia Times is a good, quick, and free introduction to serious or art games. For a deeper dive into the genre, consider some of Lucas Pope’s other games: 6 Degrees of Sabotage (free), a game that explores the concept of six degrees of separation; The Sea Has No Claim (free), like Minesweeper but with more varied and limited resources; and Papers, Please ($9.99), a dystopian document thriller (watch the trailer here). Just because these games are serious, doesn’t mean they aren’t fun ways to begin some challenging conversations.

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The List of Lists

dictionaries

I’ve been tinkering with AntConc, Laurence Anthony’s free concordancer, which has led me down a bit of a rabbit hole of lists generated by corpus linguists over the past 60 years.  I’ve listed a few that I’ve used, sometimes within AntConc, to analyze students’ writing.  If you’ve taught students to investigate their linguistic hunches via the Corpus of Contemporary American English (COCA), you might also consider teaching them to put their own writing into a tool like AntConc to analyze their own writing as well.  By including the lists below a blacklist (do not show) or a whitelist (show only these), students can hone in on a more specific part of their vocabulary.  Most of these lists are available for download, which means you can be up and running with your own analysis very quickly.

The lists (in chronological order):

General Service List (GSL) – developed by Michael West in 1953; based on a 2.5 million word corpus.  (Can you imagine doing corpus linguistics in 1953?  Much of it must have been by hand, which is mind boggling.)  Despite criticism that it is out of date (words such as plastic and television are not included, for example), this pioneering list still provides about 80% coverage of English.

Academic Word List (AWL) – developed by Averil Coxhead in 2000; 570 words (word families) selected from a purpose-built academic corpus with the 2000 most frequent GSL words removed; organized into 9 lists of 60 and one of 30, sorted by frequency.  Scores of textbooks have been written based on these lists, and for good reason.  In fact, we have found that students are so familiar with these materials, they test disproportionately highly on these words versus other advanced vocabulary.

Academic Vocabulary List (AVL) – the 3000 most frequent words in the 120 million words in the academic portion of the 440 million word Corpus of Contemporary American English (COCA). This word list includes groupings by word families, definitions, and an online interface for browsing or uploading texts to be analyzed according to the list.

New General Service List (NGSL) – developed by Charles Browne, Brent Culligan, and Joseph Phillips in 2013; based on the two-billion-word Cambridge English Corpus (CEC); 2368 words that cover 90.34% of the CEC.

New Academic Word List (NAWL) – based on three components: the CEC Academic Corpus; two oral corpora, the Michigan Corpus of Academic Spoken English (MICASE) and the British Academic Spoken English (BASE) corpus; and on a corpus of published textbooks for a total of 288 million words. The NAWL is to the NGSL what the AWL is to the GSL in that it contains the 964 most frequent words in the academic corpus after the NGSL words have been removed.

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