Tag Archives: 2010

Computer Games in ESL

burning pac man

Computer games are a medium that has become as popular as Hollywood movies.  It’s not uncommon for teachers to show movies in class, but how can games be incorporated?  This post will discuss these questions and will serve as the handout to my session at the Ohio TESOL Technology Fair 2010.

Games as a source of English

MMORPGs and other complex, multiplayer games can provide a rich source of English (or many other languages) in which students can choose to immerse themselves.  Also, because these games are almost impossible to solve without teamwork, there are typically

World of Warcraft (WoW) – The granddaddy of all MMORPGs and by far the biggest.  Players create avatars that go on quests and have adventures.   In addition to finding potentially complex communication tasks with other players during the game, the WoW wiki is the second largest wiki on the internet after Wikipedia.  This is also potentially a good source of target language input.

Second Life – Though not exactly a game, per se, Second Life is an online 3D virtual world through which players’ avatars can navigate.  There has been much educational interest in Second Life which means there are several “islands” dedicated to language practice for users to explore.

Analysis of Simulations

Distinguishing between games, serious games and simulations is not as important as how we can use them.  Playing a simulation may not be entirely satisfying because a totally accurate simulation of any complex system is extremely difficult to create.  But this creates an opportunity for students to try them and then critique them.  There are lots of examples listed on Historical Simulations.org.  Some of my favorites are below.

Budget Hero – Where would you increase and / or decrease the federal budget and what ramifications would each decision have on the future?  Lots of information in a very accessible format.

Energyville – See if you can meet the energy needs of a city of almost 6 million people.  Do you think cutting all fossil fuels immediately is the answer?  Not in this simulation.  Does knowing that it was created by Chevron make you question anything about this simulation?  Lots to discuss here.

McDonald’s Video Game – What decisions would you make (have to make?) to keep your franchise humming.  Would you cut corners?  What effects would this have?  And, as with Energyville, above, is this an unbiased view or is there an underlying message in this game?

Group Problem Solving

Even the simplest games can generate complex discussion when played in pairs or as a group.  Two students working at one computer need to negotiate everything starting from who gets to use the mouse.  If you have access to an interactive whiteboard, a larger group can work together to play the game or solve the puzzle much more comfortably.

Samorost 2 – This is a visually compelling game that, at first, does not seem to have a point.  During a brief cartoon introduction, a dog is kidnapped from a tiny planet by space aliens and the protagonist begins his pursuit.  Now what?  By clicking on various items on the screen they can be manipulated.  Puzzles can be solved by finding the appropriate series of manipulations.  I’ve had a half-dozen students working on these puzzles on an interactive whiteboard.  I was worried because when working alone on my desktop, I found the puzzles to be quite challenging and I almost gave up on more than one occasion.  But the power of the group was amazing to see as the students moved quickly through several levels, working together and suggesting new ideas to each other as they went.

Grow Cube – I’ve been intrigued by this game since the first time I discovered it.  It is a puzzle in which the player ten turns to select from ten actions that can be performed on a cube.  Each one has a cute animation that interacts with the others.  Most importantly, some actions require several turns to fully develop.  Others must be performed sequentially to work properly (spoiler alert: place the pot on the cube before lighting the fire or the fire will grow too hot and crack the pot.)  The puzzle typically requires one or two attempts to get a feel for the game before players can really begin to notice the effects that each action has on the others.  Even if the puzzle can not be solved, there is a complete walkthrough available for help.  But do yourself a favor and don’t peek until you’ve given it a few tries.

Other Tips & Suggestions

Some of the most complex games available will also be the most expensive.  Even if that hurdle is overcome (possibly by purchasing older versions, for example), there may be a variety of reasons that prohibit the installation of World of Warcraft in the local computer lab (“You want to play games?!?”).  Fortunately there are a number of online games which are freely available and only require an internet connection to play.  Of course, if you routinely battle a firewall for internet access, you may want to test whether you can access them on the computers you intend to use before you plan to use them.

Ask what your students are playing and see if those games might provide a jumping off point.  Are they addicted to Farmville on Facebook?  Bejeweled?  Can they analyze the game critically?  Can they teach someone else the strategy involved?

Most games have wikis which describe all of the parts of the game as well as strategies that can be used to win.  Is there an undocumented way to win?  Have students contribute their ideas to the wiki.

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Top 5 Technologies You Should Already Be Using

apple cassette tape

You don't miss these, do you?

I realize that in the world of technology there are early and late adopters.  I’m not the earliest of bleeding-edge early adopters, but I do like to try out new technology and incorporate it into my teaching.  This list is a handful of tried and true technologies that are established enough to not be too buggy and problematic, user-friendly enough that just about anyone can start using them quickly, and useful enough that you’ll soon wonder how you got along without them.  In short, this is a list of tech that just about everyone can (and maybe even should) be using in 2010.

1. Social Bookmarking – Don’t let the “social” part fool you.  Delicious, Diigo and others offer a way to move your bookmarks to the cloud, meaning they are no longer saved only on one computer.  You can also: tag bookmarks with keywords to make them more searchable, get a URL to all the bookmarks tagged with the same term (for example, all of the sites I bookmarked for my presentation at the recent DMSW conference: http://delicious.com/eslchill/dmsw10), and search other people’s bookmarks to find out what people think is worth bookmarking on a given topic  (for example search for “ESL” on Delicious and you can see how many people have bookmarked each ESL site).  But wait, there’s more!  Diigo allows you to highlight and comment on webpages and then share them.  For example, take a look at my About Me page with some highlighting and sticky notes.  This can be a great tool for collaborating and compiling research.

2. Social media – Ok, here’s where the social part kicks in because Facebook and Twitter are just for fun, right?  Well, I’ve found a lot of great resources via Twitter (try a search for #iwb if you want to find resources people are posting for use with Interactive Whiteboards, for example.) And more and more people are joining Facebook making it a great resource for networking with colleagues.  Don’t want to expose your students to Facebook?  You can build your own social network using Ning!

3. URL Shorteners – These may not be necessary, but they are very handy.  Copy your long URL (the Google Map directions to your house, for example) and paste it into Tiny URL, Tr.im or a handful of others.  They give you a much shorter link that is easier to Tweet.  Not on Twitter?  They can still be useful.  Consider the website for the Unconference I’m planning for this May.  Is it easier to share tr.im/eltu2 or https://carmenwiki.osu.edu/display/eltu/?  Both take you to the same place, but I can memorized the first one.  This technology is so handy, it’s even built in to other sites, like the link provided by Diigo to my annotated About Me page that I shared in #1: http://www.diigo.com/09je0.

4. Wikipedia – Although it has become popular (but not necessary) to question it’s accuracy, Wikipedia has become the defacto knowledge bank on the internet.  Once we are clear on what it is (a secondary source: a compilation of all referenced knowledge) many of its criticisms fall down.  Access to all of this information means a reorganization of learning.  Memorizing becomes virtually unnecessary while the ability to find and retrieve relevant information becomes essential.  More importantly, at least with factual questions, we no longer have to sit and wonder anymore.  What are the lyrics to Carmen Ohio? Just get on the internet and find out!

5. Google – No, I don’t just mean search, but all the other stuff: maps, docs, calendar, etc.  It’s never been so easy to collaborate with other people.  I created a Google Maps / YouTube mashup (student created videos from around Ohio State mapped to where they were recorded) a couple of years ago, back when it involved coding every individual coordinate for every pin placed on the map as well as the contents of every bubble that popped up.  But now, just create your account and you can drag and drop most of the information where you need it — even invite people to work on the same map.  Plus, you can get a sneak peak at what the next big thing might be by checking out Google Labs.  Who wouldn’t like a pair of Google Goggles?

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