Tag Archives: 3D

3D Printers

interlocking spheres printed with a 3D printer

I read this article about a 3D printer that was recently unveiled at the Consumer Electronics Show and couldn’t help but get a bit excited.  Sure, as the article points out, at $1300, this “affordable” printer may not be affordable for everyone.  (It’s not for me.)  But it’s getting closer to affordable.

The notion of being able to create or download a 3D image file on my computer, send it to the printer via a USB cable, and have the real object in my hand a few minutes (or a couple of hours) later is pretty amazing — and I’m not even in a business that does any rapid prototyping, nor do I have a burning need for my own custom designed neon ABS plastic chess set, two of the most often cited uses for such a device.

The best part will be watching the prices come down on these.  They are a bit expensive now, but in five years, I could see myself forking over $500 for something like this.  Especially if the media that is “printed” comes down in price as well.

I’m sure, in addition to being a fun, novel tool with which to experiment, I could find more and more uses for it once I had one.  Kids break one part of their favorite toy?  Make another!  This gadget were exactly the same but with a built-in loop for hanging it from a hook?  No problem!  Like something I have?  I’ll scan it and email it to you and you can print one for yourself (almost) instantly!  It’s a pretty exciting future.

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Web Browsing in 3D

3D glasses

Everything else is available in 3D (movies, televisions, the real world), so why not 3D browsing?  I recently came across this demo video of a 3D browsing experience created using WebGL, HTML5, Javascript and the Mozilla Audio API.  Is this the future of Web browsing?

I’m not extremely fluent in all of these technologies (for more info, see Flight of the Navigator), but as a demo, this is pretty impressive.  To me, it looks a little like Second Life with tons of screens out to the internet.  In other words, slick and different, but I’m not sure how useful, or even how truly integrated this experience would be.  Would you rather navigate to different places on the Web by moving through a 3D space or by Ctrl-Tabbing to the next open tab in your browser?  Maybe I’m old-school, but the latter seems far easier to me.

Of course, there are lots of other demos posted online and it will be interesting to see where this goes.  Checking your favorite Twitter feeds in-game would certainly blur the line between the gaming experience and the real world, but is this necessary?  Probably not, but maybe that’s not the question to be asking with whiz-bang technology like this.  It certainly opens up interesting avenues for the greater integration of a wide range of technologies.  Where that takes us will be interesting to see.

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Open and Kinect

open kinect

A few days ago, I wrote about how the new Microsoft Kinect has been hacked so that you don’t need an Xbox to use it.  There are now lots of tinkerers and hackers working with this hardware to see what else might be possible.  Although it’s not as easy to see the immediate applications for Kinect in the language classroom as it was for the Wii-based interactive whiteboard, there are obvious parallels.  And this new gaming hardware is more advanced than the Wiimote, which may offer more possibilities.  I’ve posted some examples of some interesting Kinect-based projects below.

How does it work?

Infrared beams, and lots of them.  Here’s how it looks with an infrared / nightvision camera.

Multitouch IWB

Because Kinect can “see” surfaces in 3D, it can be used to create a multitouch interactive whiteboard on multiple surfaces.

Control your browser

Forget your mouse.  Kinect can see the gestures you make in three-dimensional space.  Use gestures to control your browser and more.

Teach it

Teach it to recognize objects.  Obviously, there is a lot more software in use here, but Kinect provides the interface.

Digital puppets

Who wouldn’t want one of these?

Visual camouflage

In 1987, the movie Predator cost $18M.  A significant portion of what was left over after paying Arnold Schwarzenegger was likely spent on the cool alien light-bending camouflage effects.  Just over 20 years later, you can make the same effects on your computer using the $250 Kinect hardware.

3D video

At first glance, this looks like really poor quality video, but stick with it.  Notice the Kinect camera does not move, but with the flick of a mouse, the point of view can be changed as Kinect extrapolates where everything is in the space based on what it can see from where it is.  The black shadows are where Kinect can’t see.

Using 2 Kinects, most of the shadows are filled in.  The effect is like a translation of the real world into a low resolution Second Life-like environment.

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