I love a good boardgame and I love a good mashup. So, when I read about the Boardgame Remix Kit on GeekDad, I had to write about it. I don’t own the kit (which comes in ebook, book, card, and app form) yet, but I did take a check out the free Valentine’s Edition download, which looks like a lot of fun.
The first game, WLTM Humpty Dumpty is a kind of madlibs game in which players create personal adds based on Trivial Pursuit cards (WLTM = Would Like To Meet). The second turns Monopoly into a game of Divorce! in which players use their money to pay lawyers to fight over property. (I have to admit, my first reaction to this game was that it might be about as much fun as going through a real divorce, but after reading the rules, there is some strategy involved that could be fun to play.) The other two games are based on Scrabble and Clue.
How can these games be used in a classroom? Like other forms of media (books, movies, music, etc.), there are several ways in which these games can be used. Students can play them and report back on their experience. This could be as simple as Was it fun? and How do you play? to evaluating whether the game accurately simulated real life. For example, was Divorce! similar to a real divorce? Why or why not? Students could also compare the original version of the game to the mashup version. Finally, students could use these mashups as inspiration to seek out other versions of existing board games or even to create their own. All of these could be fun ways to practice English on Valentine’s Day.