Tag Archives: crowdsourcing

Flickr is Saving the Whales

humpback whale flukes

Flickr is a popular online photo sharing website that allows users to attach information to the pictures such as keyword tags, date, time, and location the picture was taken, and even the kind of camera that took the picture.  Although pictures can be made private, many are uploaded publicly.  This online public database is now being used to help save the whales.

I first came across this project on the CNN website.  People are using pictures of whales, particularly pictures of their tails which have unique markings that can be used to identify individual whales, combined with the date and location information of the pictures to track whales’ migration.  One whale that was tracked via Flickr was found to have a longer migration route than any other previously recorded migration route.  These citizen scientists are helping further scientific research.

Crowdsourcing solutions to problems is no longer uncommon, particularly via games.  Newspapers have made a game out of combing through online documents on government spending, thereby turning readers into investigators.  Fold It is a game in which players twist and untwist actual molecular structures to further science in ways that computer modelling cannot.  Jane McGonigal has created a game called Evoke that challenges a community of players to share and evaluate solutions to the world’s problems.  The U.S. Navy has adopted a similar approach to fighting piracy.

Can language teachers and learners make use of crowdsourcing?  Of course.  Forvo.com, a pronunciation dictionary created by users, is one example.  Creating an online dictionary that includes pronunciations for every word in a language would be a nearly impossible task for one person, which is why it took a crowd of hundreds to create Forvo (which includes pronunciations for scores of languages.)

Can language teachers create similar games for language learning?  Perhaps.  Julie Sykes has created a location-aware game called Mentira which sends students into an actual Spanish-speaking neighborhood near the University of New Mexico campus to solve a fictional mystery set decades in the past.  Students who have finished the game are now involved in writing and rewriting it to add more detail and different possible outcomes.

Given the game-like nature of language learning (learners learn skills to level up) there are lots of options for teachers– from encouraging students to become involved in the above activities to creating new games for students.  If you know of other examples, leave them in the comments.

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Filed under Inspiration

Blank or Blank: a Concordancer Game

This is a 10-minute demo of a web-based game I’ve been thinking about.  At its heart, it is a concordancer, but the game is also a repeatable, user-directed tool that could be used to study many interesting linguistic structures.  It could be used in any language and in other, non-linguistic disciplines.  I’ve also incorporated crowdsourcing and social networking to make it more useful and more fun.  And it’s so simple, it just might work.

Don’t believe me?  Too good to be true?  Perhaps.  Watch the demo and decide for yourself.  Then, share your reaction in the comments.

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Filed under Projects

Crowdsourcing Meta-Resources

A Google Spreadsheet of TED Talks.

A Google Spreadsheet of TED Talks.

I came across a blog post on The History Teacher’s Attic which organized TED Talks by educational discipline and haven’t been able to stop thinking about it.  The interesting part is that the post is based on a Google Docs Spreadsheet containing information on every TED Talk through July 29, 2009.  The thing I like most about this post is the potential in this spreadsheet.

Johnny Lee's TED Talk introduces his $50 interactive whiteboard.

Johnny Lee's TED Talk.

First, most TED Talks are fascinating (Johnny Lee’s talk introduced the world to the Wii-based $50 interactive whiteboard) and authentic audio resources for advanced ESL students.  Having one central resource with overviews of all talks, is very useful for an ESL teacher.

Second, Google Docs can be very useful tools for collaboration.  Because they are cloud-based, anyone can access and edit documents via a web browser.  By opening up the document for anyone to edit, the work of compiling all of the information can be distributed to many people.  For example, this list of educators on Twitter spreadsheet was crowdsourced, meaning many people did a little bit of work to build what is a pretty extensive list.

The US Presidents mashup.

A mashup of US Presidents.

And once the spreadsheet has enough information, it can be mashed up in useful new ways.  For example, this mashup, created using MIT’s Exhibit, makes the information in the TED Talks Google Docs spreadsheet sortable and searchable.  Other examples include Flags of the World, which combines flag images from Wikipedia and a Google Map, and US presidents, which includes a timeline, map, images, and facts about each president such as religion and political party.

So, at this point, I’m ready to begin the new project of collecting and compiling some of my favorite resources into larger, crowdsourced, mashable meta-resources.  I’m going to start with a wide-open Google Docs spreadsheet, and then try my hand at different mashups.  But, before I begin, here are some questions I’m trying to answer.  (Feel free to supply your answers by commenting on this post.)

This American Life has great audio.

This American Life has great audio.

First, what resource(s) should be compiled?  TED Talks seem to be relatively well covered, but how about a similar resource for This American Life episodes, stories from The Moth live storytelling events, YouTube videos (EDU or otherwise), or other resources?  Should the meta-resource be targeted to ESL / EFL teachers or all educators?  And finally, what information should be included?  A link to the resource, the title, duration and a synopsis are obvious details, but what else?  Maybe keywords or tags as a way to organize them, the goegraphic location of where the story takes place, a warning system for language or content not appropriate for the classroom, and links to related resources in case students want to explore particular topics further.

So, consider this a call to action.  I’m going to solicit lots of feedback and then begin.  Once underway, I’m going to solicit more help.  With a little crowdsourcing, we can grow some really interesting and useful resources.

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Filed under Resources