Tag Archives: iwb

Wear Your IWB to Work

cyborgs

A wearable computer won’t make you a cyborg, but it will get you one step closer.  A new project out of Carnegie Melon University allows you to turn any surface into a touchscreen, including your body.  Read the article or watch the video below.

Essentially, the system combines a Microsoft Kinect and a pocket-sized projector for a relatively smooth multi-touch, multi-surface user experience.  The downside?  This is what you have to wear:

wearable computer

Is it worth it?  Probably not.  Yet.  Good luck wearing one of these through an airport without attracting attention.  It probably wouldn’t even be easy to have a natural interaction with another human being without them being slightly distracted.

For those attracted to having your playlist projected on your forearm (instead of on the screen you’re holding in the hand at the end of said forearm) I’d advise you to wait a few years for Moore’s Law to shrink this down to something that will fit into the brim of a baseball cap, which, come to think of it, might be even creepier.

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Know Your States

map of US game

I don’t recall how I first came across the Find the States game on jimspages.com, bit it has become one of my go-to sites for demonstrating interactive whiteboards.

The game is simple: states appear in random order and the user is asked to place them on an empty U.S. map.  Scores are tabulated based on how many miles away from the correct location you place each state.  Some states are much easier than others.  For example, it’s relatively easy to line up unique features on the coastline, but very difficult to place Colorado without any of the states that border it already in place.

This game is simple, but it demonstrates the use of IWBs quite naturally while providing a fun geography challenge.  Can you average less than 100 miles of errors in your placement?  Less than 10?  Give it a try.

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The First 150

New header image drawn with Processing.

I recently published by 150th blog post and WordPress dutifully informed me immediately after I pushed the button.  I thought it would also be a good time to take a look back at vast history (over two years!) of ESL Technology.com.

Top Posts:

Outside of “homepage” and “about me”, the most popular posts of all time are (page views in parentheses):

Interactive Whiteboard FAQ (Wii) (1866) This post summarized a lot of answers to questions I had when I first started working with the Wii-based interactive whiteboard and for a while was among the top links in Google searches for “Wii” and “interactive whiteboard” (IWB).  There has been lots of development in the DIY IWB in the last couple of years, but this post still has lots of good information.  The DIY / edupunk spirit is a common thread throughout this blog.

How do I know my IR LED works? (982) Again, a great insight for DIY IWB users.  The gist: Most cellphone cameras can view infrared.  Intrigued?  Read the post.

Hacking Kinect (756) This is obviously a much more recent post, as Micorsoft’s Kinect came along after the Wii.  As soon as it got cracked open, thanks to a bounty put on someone opening it up, YouTube got flooded with videos of people doing interesting things with it.  People are still interested judging by how often this post is viewed.

Mashable Interactive Whiteboard Activites (743) This post documented a treasure trove of activities for IWBs that are mashable, adaptable, and tweakable if you don’t mind pulling back the curtain and taking a look some basic HTML.  It’s always fun to have to learn and do a little problem solving before being rewarded with your own custom-made classroom-ready tech.

Other highlights:

These next four posts aren’t in the most-viewed, but maybe they should be.

Teaching with Google Images – This was a simple post about how Google Images can be used as a quick reference with English Language Learners (ELLs).  This generated more feedback than most posts, so it must have struck a chord.  I was glad to both highlight a specific technology / website and also give teachers a quick and simple tip they could use in the classroom.

Google Translate – Google does amazing things.  If translation improves as quickly as most other technologies, the profession of language teaching, and the motivation of our students, will look radically different in 20, or even 10 years.  Will students still want to learn another language when their Android phone can translate interactions in 50 languages on-the-fly?  I think so, but not for the reasons they do now.

Computer Games in ESL – Video and computer games have advanced so dramatically in the past decade, they have really become interactive texts.  They have taken their alongside television, music, books, and movies in popular entertainment.  In fact, my local newspaper reviews as many new video games as new movies.  Can we continue to ignore the influence of these games on our students?  I think not.

Are you ready for some football? – As I mentioned above, I am really interested in simulations, games and gaming, but this simulation (of a game) is decidedly analog.  In fact, I designed it for use with one six-sided die.  I’ve used it with several groups of students and it quickly gives them a good understanding of the strategy involved in American football.  Try it for yourself.

Finally

I’m changing up the look a bit.  I created the sketch at the top of this post in Processing, an easy to pick up, hard to put down programming language I’m currently learning.  I tweaked it a bit in Photoshop before making it the header for my image.  It was time for a change and time to make something myself.  Maybe I’ll change it again after another 150 posts.

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Kinect-Based IWB

infrared points of light projected from a Kinect

Ever since a $3000 bounty was placed on cracking open Microsoft’s fab new gaming hardware, the motion-sensing Kinect for Xbox, hackers and tinkerers have been putting the open-source drivers to lots of interesting uses on platforms that Microsoft never envisioned.  I’ve written about interesting Kinect hacks before (and before that,) and I’ve written about my experience with the Wii-based $50 Interactive Whiteboard (IWB,) but I haven’t seen a fully-developed Kinect-based Interactive Whiteboard.

Perhaps an Interactive Whiteboard is too narrow a description.  Many of the pieces are in place (see below) to interface with a computer using Kinect.  So, as with the Wii-based IWB, any application you can use on your computer can be controlled by this hardware.  If you connect your computer to a projector, you essentially have an Interactive Whiteboard.

Is the Kinect-based experience different from a Wii-based IWB or a Smartboard?  Almost certainly.  There would be no need to touch the screen at all, but rather to gesture in front of the Kinect to interact with the projection on the screen.  Would this be an improvement?  I’m not sure.  A touch-based IWB is more analogous to traditional whiteboard that uses markers and an eraser.  So, the touchless experience would be quite different.  I need to try it myself to really wrap my head around the opportunities that this motion-sensing interface offers.

I’m not sure if anyone here at Ohio State is working with Kinect as an interface for non-Xbox applications.  But I do know that the Digital Union has a Kinect which could probably be used to see if and how things work.  If anyone else is interested in trying to pull this together, drop me a line or leave a comment.

Multitouch with Kinect

Kinect on a Mac

Multitouch Kinect

Kinect Fingertip Detection

Kinect + PC + Mario = Fun

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Kinect Development

microsoft kinect hardware

Microsoft recently announced plans to release a software development kit (SDK) for the Kinect.  This should allow academics and enthusiasts to find new ways to connect the motion-sensing Xbox hardware to other platforms, such as desktop and laptop computers, much more easily.  In short, there should be many more Kinect hacks to come.

I’m still not sure how this would directly apply to classroom teaching, although it stands to reason that these applications could someday replace physical interactive whiteboards in the same way that Kinect was originally designed to replace physical videogame controllers for the Xbox.

For more, see my previous post on Kinect Hacks and below for some new examples of how Kinect is being used in new and exciting ways.

Control Windows 7

The touchless multitouch is really nice.  Mice are so 2008.

3D Tetris with Face Tracking

As the user moves his head, the perspective on the screen changes to match so that the 3D perspective is constantly updated.

Kinect Lightsaber

A wooden stick becomes a lightsaber in real time.  This would save hours of  frame-by-frame editing.

Balloon Body

After Kinect scans your body, use your scroll wheel to expand or contract the surface.

Christmas Lights

Use Kinect attached to a bunch of dimmers to control Christmas lights for a very nice effect.

Flying Robot

The 3D capability of connect makes it perfect for a robot that navigates three-dimensional space.

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Open and Kinect

open kinect

A few days ago, I wrote about how the new Microsoft Kinect has been hacked so that you don’t need an Xbox to use it.  There are now lots of tinkerers and hackers working with this hardware to see what else might be possible.  Although it’s not as easy to see the immediate applications for Kinect in the language classroom as it was for the Wii-based interactive whiteboard, there are obvious parallels.  And this new gaming hardware is more advanced than the Wiimote, which may offer more possibilities.  I’ve posted some examples of some interesting Kinect-based projects below.

How does it work?

Infrared beams, and lots of them.  Here’s how it looks with an infrared / nightvision camera.

Multitouch IWB

Because Kinect can “see” surfaces in 3D, it can be used to create a multitouch interactive whiteboard on multiple surfaces.

Control your browser

Forget your mouse.  Kinect can see the gestures you make in three-dimensional space.  Use gestures to control your browser and more.

Teach it

Teach it to recognize objects.  Obviously, there is a lot more software in use here, but Kinect provides the interface.

Digital puppets

Who wouldn’t want one of these?

Visual camouflage

In 1987, the movie Predator cost $18M.  A significant portion of what was left over after paying Arnold Schwarzenegger was likely spent on the cool alien light-bending camouflage effects.  Just over 20 years later, you can make the same effects on your computer using the $250 Kinect hardware.

3D video

At first glance, this looks like really poor quality video, but stick with it.  Notice the Kinect camera does not move, but with the flick of a mouse, the point of view can be changed as Kinect extrapolates where everything is in the space based on what it can see from where it is.  The black shadows are where Kinect can’t see.

Using 2 Kinects, most of the shadows are filled in.  The effect is like a translation of the real world into a low resolution Second Life-like environment.

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Hacking Kinect

I never really thought much about Microsoft’s Kinect until I saw what hackers were doing with it.  A story in the New York Times outlines how a designer and senior editor at Make magazine posted a $3000 bounty for the first person to post an open-source hack of the Kinect interface.  Huzzah!  In fact, I’m still not that impressed with it — 3D drawings are cool, but will they help me teach English? — but I’m thrilled that hackers big and small are poking around under the hood.

Interestingly, Johnny Chung Lee, who became famous for his TED talk where he described hacking a Wiimote to act like an interactive whiteboard, is involved in the development of Kinect.  Microsoft were so impressed with his skills on the Wii-based IWB and other projects they hired him.  He is reportedly very happy to see hackers taking on Kinect in the way he took on Wii a couple of years ago.  If a hacker can squeeze an interactive whiteboard out of a $40 Wiimote, what will come out of the $150 Kinect system?

Will this technology help us teach ESL and EFL?  It’s not easy to see how, at least not immediately.  But prepare for a giant step forward in how we interface with computers in the next few years.  Interactive whiteboards are just the beginning.  You can always show your students this video and ask them to predict the future (in English).

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Computer Games in ESL

burning pac man

Computer games are a medium that has become as popular as Hollywood movies.  It’s not uncommon for teachers to show movies in class, but how can games be incorporated?  This post will discuss these questions and will serve as the handout to my session at the Ohio TESOL Technology Fair 2010.

Games as a source of English

MMORPGs and other complex, multiplayer games can provide a rich source of English (or many other languages) in which students can choose to immerse themselves.  Also, because these games are almost impossible to solve without teamwork, there are typically

World of Warcraft (WoW) – The granddaddy of all MMORPGs and by far the biggest.  Players create avatars that go on quests and have adventures.   In addition to finding potentially complex communication tasks with other players during the game, the WoW wiki is the second largest wiki on the internet after Wikipedia.  This is also potentially a good source of target language input.

Second Life – Though not exactly a game, per se, Second Life is an online 3D virtual world through which players’ avatars can navigate.  There has been much educational interest in Second Life which means there are several “islands” dedicated to language practice for users to explore.

Analysis of Simulations

Distinguishing between games, serious games and simulations is not as important as how we can use them.  Playing a simulation may not be entirely satisfying because a totally accurate simulation of any complex system is extremely difficult to create.  But this creates an opportunity for students to try them and then critique them.  There are lots of examples listed on Historical Simulations.org.  Some of my favorites are below.

Budget Hero – Where would you increase and / or decrease the federal budget and what ramifications would each decision have on the future?  Lots of information in a very accessible format.

Energyville – See if you can meet the energy needs of a city of almost 6 million people.  Do you think cutting all fossil fuels immediately is the answer?  Not in this simulation.  Does knowing that it was created by Chevron make you question anything about this simulation?  Lots to discuss here.

McDonald’s Video Game – What decisions would you make (have to make?) to keep your franchise humming.  Would you cut corners?  What effects would this have?  And, as with Energyville, above, is this an unbiased view or is there an underlying message in this game?

Group Problem Solving

Even the simplest games can generate complex discussion when played in pairs or as a group.  Two students working at one computer need to negotiate everything starting from who gets to use the mouse.  If you have access to an interactive whiteboard, a larger group can work together to play the game or solve the puzzle much more comfortably.

Samorost 2 – This is a visually compelling game that, at first, does not seem to have a point.  During a brief cartoon introduction, a dog is kidnapped from a tiny planet by space aliens and the protagonist begins his pursuit.  Now what?  By clicking on various items on the screen they can be manipulated.  Puzzles can be solved by finding the appropriate series of manipulations.  I’ve had a half-dozen students working on these puzzles on an interactive whiteboard.  I was worried because when working alone on my desktop, I found the puzzles to be quite challenging and I almost gave up on more than one occasion.  But the power of the group was amazing to see as the students moved quickly through several levels, working together and suggesting new ideas to each other as they went.

Grow Cube – I’ve been intrigued by this game since the first time I discovered it.  It is a puzzle in which the player ten turns to select from ten actions that can be performed on a cube.  Each one has a cute animation that interacts with the others.  Most importantly, some actions require several turns to fully develop.  Others must be performed sequentially to work properly (spoiler alert: place the pot on the cube before lighting the fire or the fire will grow too hot and crack the pot.)  The puzzle typically requires one or two attempts to get a feel for the game before players can really begin to notice the effects that each action has on the others.  Even if the puzzle can not be solved, there is a complete walkthrough available for help.  But do yourself a favor and don’t peek until you’ve given it a few tries.

Other Tips & Suggestions

Some of the most complex games available will also be the most expensive.  Even if that hurdle is overcome (possibly by purchasing older versions, for example), there may be a variety of reasons that prohibit the installation of World of Warcraft in the local computer lab (“You want to play games?!?”).  Fortunately there are a number of online games which are freely available and only require an internet connection to play.  Of course, if you routinely battle a firewall for internet access, you may want to test whether you can access them on the computers you intend to use before you plan to use them.

Ask what your students are playing and see if those games might provide a jumping off point.  Are they addicted to Farmville on Facebook?  Bejeweled?  Can they analyze the game critically?  Can they teach someone else the strategy involved?

Most games have wikis which describe all of the parts of the game as well as strategies that can be used to win.  Is there an undocumented way to win?  Have students contribute their ideas to the wiki.

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Mischievous Mouses

mouse locked by chain

Unlock your mouse!

I occasionally get emails from people looking for a little exposure for a new product or service.  Excluding the copious spam, I do appreciate the interest in my blog, though most of these messages miss the mark.  I won’t write about something unless I actually see it as useful.  Fortunately, I recently received something useful in my inbox.  From Microsoft.  It’s called Mouse Mischief.

After watching the video on the homepage, I’m intrigued.  Mouse Mischief allows a teacher to connect up to 15 mice to one computer.  If each student has a wireless mouse they can all interact on the screen at the same time.  Each mouse can have a different cursor, so a teacher can ask a question and have students mouse-over the answer.  Students can also perform other mouse functions like drawing and clicking from their seats.  Teachers can even track which students answer correctly as well as how often and how quickly.

I like this idea because it’s a bit like clickers, which give each student the ability to answer a question by pushing a button, and a bit like an interactive whiteboard, which allow students to interact collaboratively with the screen.

Of course, moving a mouse on top of a desk is not the same experience as actually touching a touchscreen.  And wireless mice aren’t free, though Microsoft conveniently links to some which start at about $20 —  plan on about $300 to be fully outfitted, assuming you already have a computer and a projector in your classroom.  Plus the software, which is free to download, only works with certain versions of some of their products (PowerPoint 2007 and 2010, for example).

Microsoft seems to be taking the right path by encouraging teachers to upload their best lesson plans so that teachers can collaborate on the best uses of this technology.  Will it be the next “big thing”?  I’m not sure it will, but it’s an innovative use of an old technology.  And if using one mouse is good, I’d like to see what can be done with 10 or 12 of them.

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OutSMARTed

computer with a dunce cap

I just got a letter (dated June 14) from the folks at SMART, makers of SMARTboards, etc.  I’ve included the full text of the letter below, in case the link doesn’t work.  It wasn’t sent to me personally, but rather sent out to licensed users of their products.

As I have mentioned before, I really like SMART hardware, but SMARTboards are expensive and not very portable.  I’ve also documented a $50 DIY alternative, based on the Nintendo Wii controller, which has fewer features but can fit in a large pocket.  The SMART software is also very good, but there are several alternatives and workarounds that can accomplish many of the same things.

This puts SMART in a difficult position.  They have been selling their hardware and giving away their software for “free”.  (It’s free the way a drink is free at Taco Bell if you buy a taco.)  Unfortunately for SMART, edupunks who have access to an LCD projector can build the equivalent hardware for $50.  I’ve been told from other people who have built their own interactive whiteboards that the best possible combination is the “free” SMART software on the more portable DIY hardware, which works with any LCD projector.  So, now SMART is trying to clarify that their software is only “free” if you buy or use their hardware.

This seems like a losing battle for SMART.  The RIAA’s approach to penalize consumers who copied music did not make sense but offering reasonably priced songs on sites like iTunes did.  Hollywood was heading the same direction by threatening uploaders of copyrighted material until a compromise was reached that gives the copyright holder a share of revenue generated by ads next to their videos.  Now that is smart.

What is the solution for SMART?  Well, they could start by being clearer about the price of software — it isn’t free.  They could also be clearer about how to purchase SMART software to use on other hardware (so called “Restricted Products,” below).  They seem to be doing this in this letter, but is that it?  I understand SMART’s desire to protect the products they have developed, but treating customers and users of SMART products as scofflaws does not engender much good will.

Our college just got a SMARTboard and two other interactive whiteboards made by SMART’s competitors and put them in the same room so that they can be evaluated head-to-head-to-head.  I’ve suggested setting up a $50 Wii-based version as well.  May the best interactive whiteboard win.

June 14, 2010

To all SMART customers:

SMART Technologies has been investing in SMART Notebook™ collaborative learning software for 15 years. We update and improve our software regularly based on feedback from our users, and we are currently developing version 11. Soon we will release a service pack for version 10 that will be accompanied by a revised licensing agreement, which addresses in more detail the permitted use of SMART Notebook software.

It has come to our attention that misleading or incorrect information about the use of SMART Notebook software is being provided. In advance of the software update, we are writing to confirm the permitted use of SMART Notebook software to help you make informed choices.

When you purchase any of the following eligible “Licensed Product,”
· SMART Board™ interactive whiteboard
· SMART Board interactive display
· SMART Response™ interactive response system
· SMART Podium™ interactive pen display
· SMART Document Camera

a SMART Notebook license is included with the product and you are permitted to use the software on any computer connected to these Licensed Products. SMART Notebook software may also be used on a reasonable number of computers associated with your district or school that are not connected to a pen or touch-enabled devices. This permits teachers to use the software at home to create lessons for use on their Licensed Products in the classroom.

The license agreement does not, however, normally permit the use of SMART Notebook software when a computer is connected to a restricted pen- or touch-enabled device (“Restricted Product”). Restricted Products include, but are not limited to, any touch-enabled or pen-enabled devices that are not on the Licensed Products list above, including the following:
· Interactive whiteboards
· Interactive projector systems
· Display screens
· Screen digitizing devices or slates

To provide options for our customers and enable access to .notebook files by anyone, anywhere, on any device, including Restricted Products, we offer the SMART Notebook Express™ web application, found at express.smarttech.com.

If you have any questions regarding or wish to inquire about use of SMART Notebook software with Restricted Products, please contact SMART at 1.866.518.6791 and follow the voice prompt to press 7 for SMART Notebook license. You can also send us an e-mail at info@smarttech.com with “SMART Notebook license” in the subject line.

Yours truly,
Patric Nagel
Vice President, Sales – Americas

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