Tag Archives: students

Know Your Meme

Have you ever encountered an internet meme like Success Kid, above?  Memes like these are spreading across the interwebs, fueled by websites where you can make variations of them in seconds.

If you come across many variants of the same meme, you can start to tease out some of the social rules that have evolved to govern their creation.  Success Kid, for example, is usually used to celebrate the mudane successes in life.

You can view many, many more examples at quickmeme.com, memegenerator.net, any of the other ubiquitous meme generating websites, or on a Google image search.  Before you click on these links, you should know that some of the content way contain profanity or otherwise be NSFW (not safe for work.)

So, you can get a read on popular memes, and even contribute to them by creating your own.  But, do you know that Success Kid is based on a picture of a boy named Sammy that was uploaded to Flickr in 2007?  No?  Maybe you don’t really know your meme after all.  That’s where KnowYourMeme.com can help.

Taking Success Kid as an example again, Know Your Meme traces the origin of the meme through several twists and turns (as I Hate Sandcastles, for example) before arriving at what we now know as Success Kid.  This website is usually where I start when I first notice a new meme flashing across my screens.  (And, when you Google any meme, the link to KnowYourMeme is typically right near the top of the results.)

Another, more current example is the Harlem Shake, which is hard to avoid on Facebook and other social media as your alma mater, favorite sports teams, and other random groups of people each create their own version.

How can this website be useful to ESL students?  Given the pace at which these memes evolve, learning about their background and meaning could help non-native students better understand and interact with their peers who use memes and reaction GIFs as conversational shorthand in social media.

A teacher could also have her students put their anthropologist hats on and track the meaning and development of their own favorite memes.  They could then compare their conclusions to the “expert” information in KnowYourMeme to see how much they were able to deduce on their own.

Either way, this website is an excellent resource that provides students and teachers with well documented information on emerging trends in popular culture.

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flOw

screenshot of flOw

I introduced some students to the game flOw today.  As an “art game,” I knew that it would be unlike anything most of these students had ever seen before.

So, without any introduction, I told them to open the game and give it a try.  If you’ve never played this game before, I would encourage you to try the game for yourself to recreate the students’ experience before you read the rest of this post. It’s free and only requires a browser with Flash to play.

There were mixed results initially.  One student assumed the game was loading and patiently stared at the screen.  Even after I pointed out that he could begin, he had trouble figuring out what kind of control he had within the game.  Other students began exploring and deducing the rules of the game.

A couple of students began to observe each other and to ask each other questions.  One even got up to walk around the room.  I asked them to share the rules that they had learned, which helped the others.  I also asked them what flOw was and whether it was a game.  They had several different interpretations of what was being represented within the game — from space to microorganisms — and most decided it was more of a simulation than a game.

Although some students were a bit frustrated by my lack of guidance, they quickly turned to each other to share and collaborate (in English!) on making sense of what they were experiencing, which was my goal.

Overall, this was a brief, but interesting conversation starter for these students.  Although some initially reported that they didn’t like the game very much, the had a hard time leaving it alone.  But, because the game does not contain any English (and my goal was to have them practice their English) I made sure to keep the discussion and interaction going within the class.

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Games and Simulations

screenshot from McDonald's parody online game

I had an interesting conversation with a teacher about alternatives to reading textbooks.  I suggested considering using games and simulations as interactive texts, an idea I’ve blogged about before.  To give her an idea about the possibilities out there, I shared the following resources.

https://games2teach.wordpress.com/2011/02/28/where-do-i-start/ – A good introduction to using online games including some very popular examples for comparison.

http://socialstudiescentral.com/?q=content/online-interactive-simulations – Links to lots of historical simulations.

http://gamingthepast.net/ – Blog with lots of examples and other info. (Look down the right-hand menu bar for links to simulations as well as information on creating and using simulations.)

http://seriousgames.msu.edu/games.php – Games with a serious message such as the health, environment, etc.

http://www.gamesforchange.org/play/ – Games that advocate for societal change.

http://www.icivics.org/games – Civics games exploring the Constitution, the U.S. Supreme Court, etc.  Some are very detailed.

http://www.mcvideogame.com/ – A game parody that is critical of McDonald’s.  (See screenshot at top.)  A very nice example of social commentary through gaming.

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21st Century Newspapers

rolled up newspapers

A long, long time ago (maybe 6 or 7 years now) I taught an elective ESL class centered around a student newspaper.  We tried various formats including weekly, monthly, and quarterly editions, which ranged from 2 to 32 pages.  We also experimented with various online editions, but at the time that mostly consisted of cutting and pasting the documents into HTML pages.

Fast-forward to 2011 and look how online publishing has changed.  Blogs are ubiquitous, if not approaching passé.  Everyone but my Mom has a Facebook page.  (Don’t worry, my aunts fill her in).  And many people get news, sports scores, Twitter posts, friends’ Facebook updates, and other information of interest pushed directly to their smartphones.

It’s no surprise, then, that a website like paper.li has found its niche.  The slogan for paper.li is Create your newspaper.  Today.  Essentially, paper.li is an RSS aggregator in the form of a newspaper.  RSS aggregators are nothing new (see iGoogle, My Yahoo!, etc.).  As the name implies, the user selects a variety of different feeds from favorite blogs, people on Twitter, Facebook friends, etc. and aggregates the updates onto one page.

The twist with with paper.li is that the aggregated page looks very much like a newspaper — at least a newspaper’s website.  For people not on Twitter, Facebook, and Tumblr, paper.li might feel much more comfortable.  Also, publicizing one’s pages seems to be built right in to paper.li’s sourcecode.  I say that because I first learned of paper.li when I read a tweet that said a new edition of that person’s paper was out featuring me.  How flattering!  Of course, I had to take a look.

Would paper.li be a good platform to relaunch a student newspaper?  It might.  If students have multiple blogs, paper.li could certainly aggregate the most recent posts into one convenient location.  Other feeds could also be easily incorporated as well.  (Think of this as akin to your local community newspaper printing stories from the Associated Press.)  The most recent news stories about your city or region, updates from your institution’s website, and photos posted to Flickr tagged with your city or school name could each be a column in your paper.li paper right beside the articles crafted by the students themselves.  You could even include updates from other paper.li papers.

To see examples of paper.li papers, visit the paper.li website.  (And note that .li is the website suffix — no need to type .com no matter how automatically your fingers try to do so.)  You can search paper.li for existing papers to see what is possible.  A search for ESL, for example, brought up 5 pages of examples, some with hundreds of followers.  Take a look.  You might just get an idea for your own paper.li.

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Edupunk Eye-Tracking = DIY Research

One of my favorite presentations at the 2011 Ohio University CALL Conference was made by Jeff Kuhn who presented a small research study he’d done using the above eye-tracking device that he put together himself.

If you’re not familiar with eye-tracking, it’s a technology that records what an person is looking at and for how long.  In the example video below, which uses the technology to examine the use of a website, the path that the eyes take is represented by a line.  A circle represents each time the eye pauses, with larger circles indicating longer pauses.  This information can be viewed as a session map of all of the circles (0:45) and as a heat map of the areas of concentration (1:15).

This second video shows how this technology can be used in an academic context to study reading.  Notice how the reader’s eyes do not move smoothly and that the pauses occur for different lengths of time.

Jeff’s study examined the noticing of errors.  He tracked the eyes of four ESL students as they read passages with errors and found that they spent an extra 500 milliseconds on errors that they noticed.  (Some learners are not ready to notice some errors.  The participants in the study did not pause on those errors.)

The study was interesting, but the hardware Jeff built to do the study was completely captivating to me.  He started by removing the infrared filter from a web cam and mounting it to a bike helmet using a piece of scrap metal, some rubber bands and zip ties.  Then he made a couple of infrared LED arrays to shine infrared light towards the eyes being tracked.  As that light is reflected by the eyes, it is picked up by the webcam, and translated into data by the free, open-source Ogama Gaze Tracker.

So, instead of acquiring access to a specialized eye-tracking station costing thousands of dollars, Jeff has built a similar device for a little over a hundred bucks, most of which went to the infrared LED arrays.  With a handful of these devices deployed, almost anyone could gather a large volume of eye-tracking data quickly and cheaply.

Incidentally, if you are thinking that there are a few similarities between this project and the wii-based interactive whiteboard, a personal favorite, there are several: Both cut the price of hardware by a factor of at least ten and probably closer to one hundred, both use free open-source software, both use infrared LEDs (though this point is mostly a coincidence), both have ties to gaming (the interactive whiteboard is based on a Nintendo controller; eye-tracking software is being used and refined by gamers to select targets in first-person shooters), and both are excellent examples of the ethos of edupunk, which embraces a DIY approach to education.

Do you know of other interesting edupunk projects?  Leave a comment.

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Interacting With Video

hand in monitor

#edtech #esl YouTube annotations provide a discussion space layered onto each video.

In my previous post, Interactive Videos, I shared some examples of YouTube videos that incorporate some new interactive features of the site that overlay buttons and links that can take you to a different segment of the video or to a different video or website entirely.

These kinds of pop-up messages have been crowding onto YouTube videos since this feature became available.  If used gratuitously, they are annoying, but when used to add supplemental information, they can be quite useful.  As one example, take a look at the video tutorial for making the above image.  It’s a straightforward and informative two-minute video.  At about the 1:30 mark, some red text appears that seems to be essential information that was omitted in the original shooting of the video.  Adding a quick note is a simple solution that does not require reshooting the video.

But there must be more we can do with these tools.  I’d been thinking about some different ways to incorporate these techniques when I came across a presentation made by Craig Howard at the Indiana University Foreign / Second Language Share Fair.  The page includes a recording of the presentation, a handout that summarizes how to annotate YouTube videos, and a link to an example video, which I’ve included below.

The nice thing about this approach is that a video, in this case a video for teachers-in-training to discuss, can include the online conversation layered right over top of the video.  Comments by different speakers can be made in different colors and the length of time they are displayed can easily be adjusted as appropriate.  Of course, everyone involved needs to have free Google or Gmail accounts to sign in, and the video must be configured to allow annotations by people other than the person who uploaded it.

The ability to integrate video materials and online discussion so seamlessly opens up some interesting potential for interacting with videos in new and interesting ways.  I’ve recently looked at some options for online bulletin boards / sticky notes, including Google Docs, but incorporating this style of discussion directly onto the video is fantastic.

I’m still kicking around different options for making YouTube videos more interactive.  If you have other examples or ideas, please share them in the comments below.

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Interactive Videos

mocap character

When I hear the phrase interactive videos, I think of people covered in florescent mocap pingpong balls or choppy, Choose Your Own Adventure-style stories like Dragon’s Lair.  And there are those.  But, it seems that some creative tinkerers have pushed the envelope with some of YouTube’s interactive features and come up with some interesting results.

How can they be used with ESL and EFL students?  Well, in addition to viewing and interacting with the videos and then discussing or reporting on the experience, students could be challenged to determine how the videos were made.  For the more ambitious, students could make their own videos using the same techniques.  Some of them, like the Oscars find the difference photo challenge would be relatively easy to remake.

For more interactive videos that will get your students talking, watch 15 Awesome YouTube Tricks.

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Poll Everywhere

clipboards

Ever stare out into a roomful of your students’ faces as you explain the role of the comma in differentiating restrictive and non-restrictive adjective clauses?  I have.  After a few terms, I began to wonder whether those blank stares indicated that students were overwhelmed by the topic, or bored because they already understood this material and couldn’t wait to move on, or were just plain bored (though I was pretty confident the latter was true.)

I thought it would be great if we teachers could adopt the same technology that the network news teams use when they take a roomful of average citizens and make them watch debates with a dial in their hand.  By turning the dial left when they are happy and right when they are not, an average response is displayed in a graph that scrolls across the bottom of the screen.  Wouldn’t it be great if students could dial between “I don’t understand. Slow down.” and “I get it.  Move on.”?  For now, we must make do with the analog, “Any questions?”

Getting live feedback can be very useful in the classroom.  Poll Everywhere is a website that makes creating live polls extremely easy.  With a free account, you can create a poll that allows up to 30 responses by web, text message, smartphone or Twitter.  You can even download your poll on a PowerPoint slide, which you can use to observe the results as they roll in.  More features are available for paid accounts.

Polls are very easy to set up, but there are lots of good online tutorials out there, including this one by Sue Frantz.  These kinds of polls can do a great job of gathering instant feedback from your students using technology they likely already have with them (instead of requiring them to purchase Clickers, devices with only one function.)  Whether asking students if they the pace of the class is appropriate or checking comprehension of content, Poll Everywhere is an extremely flexible tool that can be used in a wide variety of situations.

poll image

To respond to this poll, text the code for your response to 37607, tweet the code to @poll, submit the code to http://poll4.com, or use the web form to make your selection.  View results.

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Web Browsing in 3D

3D glasses

Everything else is available in 3D (movies, televisions, the real world), so why not 3D browsing?  I recently came across this demo video of a 3D browsing experience created using WebGL, HTML5, Javascript and the Mozilla Audio API.  Is this the future of Web browsing?

I’m not extremely fluent in all of these technologies (for more info, see Flight of the Navigator), but as a demo, this is pretty impressive.  To me, it looks a little like Second Life with tons of screens out to the internet.  In other words, slick and different, but I’m not sure how useful, or even how truly integrated this experience would be.  Would you rather navigate to different places on the Web by moving through a 3D space or by Ctrl-Tabbing to the next open tab in your browser?  Maybe I’m old-school, but the latter seems far easier to me.

Of course, there are lots of other demos posted online and it will be interesting to see where this goes.  Checking your favorite Twitter feeds in-game would certainly blur the line between the gaming experience and the real world, but is this necessary?  Probably not, but maybe that’s not the question to be asking with whiz-bang technology like this.  It certainly opens up interesting avenues for the greater integration of a wide range of technologies.  Where that takes us will be interesting to see.

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Show Me The Money

statue of liberty dollar coin

I’ve posted about finding royalty- and copyright-free images on line before.  In this post, I’d like to share an often overlooked source: the U.S. Government.  Many government departments have images in the public domain, which usually means that teachers can use them in presentations, classroom activities, and almost any not-for-profit ways you can imagine.  Of course, there are exceptions, so be sure to read the fine print.

coinsThe U.S. Mint

The Mint publishes some very nice images of the money it produces including coins commemorating states, presidents, first ladies, national parks, and significant historical events.  Most are available for free download, though a few are copyrighted (such as the Sacagawea dollar coin).  There are also a few anti-counterfeiting restrictions on reproducing paper money, so be sure to read the fine print on the website.

astronaut on the moonNASA

The National Aeronautics and Space Administration has some amazing copyright-free images and videos available.  Whether you are looking for images of astronauts, rockets or other spacecraft, or images of outerspace, the NASA website has you covered.  Some of the images include those from the Hubble Telescope which has captured extraterrestrial images for over a decade.  There are lots of science- and engineering-related images, and the website makes it easy to search for them.

washing a dogCDC

You might not ordinarily think to look on the website for the Center for Disease Control and Prevention, but but the Public Health Image Library has lots of interesting stock images available, related to topics such as home safety, personal hygiene, agriculture, child safety and more.  Of course, you’ll also find lots of images of bacteria, microscopic pests, and other diseases, some of which may not be suitable for children.

More

For links to photos from more U.S. Government photos and images, visit the USA.gov website.  You will find links to images from lots of other departments related to agriculture, the environment, defense, safety, science and technology and others.  In essence, these images are “free” because you’ve paid for them with your taxes.  So, don’t hesitate to take a look and use them if you need to.

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